v0.2 of demo released


Over the last 9 days, I've been working on a v0.2 of Desideratum. I've spent a lot of time working on visuals and making changes to dialogue. Additionally, it's been a lot of "thinking" as I figured out how to work a map/journal screen. It's not completely as I'd like yet, but I was able to create both of those instead of making people click through the native, flavorless "options" screen. That screen works really well if you're actually just doing text options, but I am both trying to have the player look around and inspect spaces, and navigate a set of "tasks." There's still a lot more Ren'Py can do that I want to add, but I am trying to work to learn how things work instead of smashing them in to force it.

Here's an example: 


I created this "chores" map of tasks for the player to do. The image plus the text are in what Ren'Py calls a "screen." I also changed the font size, and made both text and textbuttons. In my code, I could have manually gone in and changed each line of text and each textbutton by adding text tags to those objects. 

Instead, I learned about "styles" in Ren'Py which allows you to modify a whole type of objects at once. I created a "chores" style and then set the screen to it, meaning I only have to edit the chores_text or chores_buttontext options if I want to change all the text at once. 

I am still commissioning art and thinking about the GUI which is a much bigger project than previously expected. I know there's a lot of elements to the GUI and want them to look professional and unique. 

Files

desideratum-osx.zip 119 MB
Version 0.2 Oct 06, 2022
desideratum-win-linux.zip 134 MB
Version 0.2 Oct 06, 2022
desideratum-win.zip 124 MB
Version 0.2 Oct 06, 2022

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