NaNoRenO - week 2


This is going to be a much shorter update, and it's obviously a day late. 

I've spent the last week writing furiously and coding the character conversations. At this point, only the character conversations are done, but they are all playable. 

The game contains 975 dialogue blocks, containing 14,992 words and 76,811 characters, for an average of 15.4 words and 79 characters per block.

According to Ren'Py, this is already 3x the length of Pet, just in dialogue. There's not a lot of "gameplay" in here, but my next step is finishing up the puzzles I started. 

I realized last night I was waking up half out of sleep thinking about new puzzle elements, which was really funny to me. 

The character art is currently precarious because the original artist that I was working with is unable to finish up due to some personal stuff, so I've reached out to another artist to see if it can be done in time.

If not, I may just release without final art and then release a 1.1 version afterward with art.

Still needed to be worked on: the final coding of puzzles, the writing for each 'destination' (it's a permutation of 8 locations and 5 ghosts, so it's 35 different descriptions), and music.

Attaching the goofy ghosts image I made for temporary use. 


Get Let's Go Home (NaNoRenO 2023)

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